Things you SHOULD Know about MaterialX and Karma in Houdini 19
I was going to recreate a personal project that I did in Mantra with VEX shaders as I wanted to utilize the power of Karma XPU and GPU rendering to produce an 8K render. So I spent some time fumbling around in MaterialX and Karma, so you don’t need to and here’s what I think…
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The Best PC for Most CG / VFX Artists Late 2021
In the market for a CG / VFX PC in late 2021 and you want to know what to look for in a CG / VFX PC for most artists without breaking the bank? Perhaps you are wondering if you should go with Intel’s new Alder Lake CPUs or AMD CPUs? Or maybe, you don’t…
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Houdini Copy To Points Primer
This is a primer to using the Copy To Points node in Houdini. This node is one of the most used nodes and procedural concept in Houdini. From scattering vegetation to falling leaves, every Houdini artist ought to know this node well. We cover: How to use groups with Copy to PointsUnderstand the attributes to…
College VS Online School For Learning VFX
How do you know if college or online school for learning VFX/CG is a right fit for you? I do a comparison between college and online schools and how to mitigate some of the disadvantages. Topics covered include: What to look out for in both online schools and colleges to ensure that you are getting…
Houdini VEX Primer
A quick primer into using VEX and Attribute Wrangle in Houdini. I show you how to: Create/modify attributes and variables with VEX Use VEX functions to create variation. Use ramps in VEX for easy artistic direction. Resources: Using VEXPressions – https://www.sidefx.com/docs/houdini/vex/snippets.html Don’t make the mistakes that many aspiring FX artists do when creating their first…
Quixel Megascans for Houdini
Want to know to setup Quixel Megascans for Houdini to speed up your digital art creation process and level up your personal work? This post shows: Why I like Megascans and think it is invaluable for digital artists.How to setup bridge and the Houdini plugin to make importing assets a breeze.A quick overview of rendering…