
VFX for FX Artists and TDs.
Grow your career, skills and life.
WHO IS NELSON LIM?
Hi, I am a CG Artist and Technologist with over a decade of experience in the CG industry.
In my career, I have worn a few hats — creating VFX and developing technology systems and tools for Hollywood feature films, commercials and games at studios like Lucasfilm and Industrial Light & Magic.
I have also hired, built and led teams in the areas of CG, VFX and Technology as an FX Supervisor and Head of Technology.
Some projects I have worked on include Pacific Rim, Transformers, WarCraft and Epic’s Fortnite.
FROM THE BLOG
“It just stopped working.”
I hear this phrase or some variation of it a lot. Recently I’ve been thinking about how it impedes the growth and mindsets of Tech Artists. In fact, the best Tech Artists and TDs I’ve worked with almost never say it. “It just stopped working.” Nelson, that sounds pretty innocuous. I can’t imagine how such…
Things you SHOULD Know about MaterialX and Karma in Houdini 19
I was going to recreate a personal project that I did in Mantra with VEX shaders as I wanted to utilize the power of Karma XPU and GPU rendering to produce an 8K render. So I spent some time fumbling around in MaterialX and Karma, so you don’t need to and here’s what I think…
Continue Reading Things you SHOULD Know about MaterialX and Karma in Houdini 19
The Best PC for Most CG / VFX Artists Late 2021
In the market for a CG / VFX PC in late 2021 and you want to know what to look for in a CG / VFX PC for most artists without breaking the bank? Perhaps you are wondering if you should go with Intel’s new Alder Lake CPUs or AMD CPUs? Or maybe, you don’t…
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Houdini Copy To Points Primer
This is a primer to using the Copy To Points node in Houdini. This node is one of the most used nodes and procedural concept in Houdini. From scattering vegetation to falling leaves, every Houdini artist ought to know this node well. We cover: How to use groups with Copy to PointsUnderstand the attributes to…